#pragma once #include "Message.h" #include struct NotifyLockChange final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyLockChange; NotifyLockChange() : ServerMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyLockChange& acRhs) const noexcept { return Id == acRhs.Id && IsLocked == acRhs.IsLocked && LockLevel == acRhs.LockLevel && GetOpcode() == acRhs.GetOpcode(); } GameId Id; bool IsLocked; uint8_t LockLevel; };