#include void AuthenticationRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, DiscordId); Serialization::WriteBool(aWriter, SKSEActive); Serialization::WriteBool(aWriter, MO2Active); Serialization::WriteString(aWriter, Token); Serialization::WriteString(aWriter, Version); UserMods.Serialize(aWriter); Serialization::WriteString(aWriter, Username); WorldSpaceId.Serialize(aWriter); CellId.Serialize(aWriter); Serialization::WriteVarInt(aWriter, Level); PlayerTime.Serialize(aWriter); } void AuthenticationRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ClientMessage::DeserializeRaw(aReader); DiscordId = Serialization::ReadVarInt(aReader); SKSEActive = Serialization::ReadBool(aReader); MO2Active = Serialization::ReadBool(aReader); Token = Serialization::ReadString(aReader); Version = Serialization::ReadString(aReader); UserMods.Deserialize(aReader); Username = Serialization::ReadString(aReader); WorldSpaceId.Deserialize(aReader); CellId.Deserialize(aReader); Level = Serialization::ReadVarInt(aReader) & 0xFFFF; PlayerTime.Deserialize(aReader); }