Scriptname C00TrainerScript extends ReferenceAlias int numHits = 0 Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect) ; Debug.Trace("C00: Vilkas hit by magic.") ; if (Game.GetPlayer() == akCaster) ; GetOwningQuest().SetStage(100) ; endif EndEvent Event OnEnterBleedout() BleedoutChecks() EndEvent Function BleedoutChecks() if (!GetOwningQuest().IsRunning()) return endif ; Debug.Trace("C00: Vilkas reached bleedout.") int currStage = GetOwningQuest().GetStage() if (currStage != 100 && currStage != 110) ; don't let it through if he's trying to ; razz you about using magic, for instance GetOwningQuest().SetStage(125) endif EndFunction ; Change for SkyrimTogetherReborn 1.6.7+animation is to allow more mods by not magic checking the hit which can have combat or perk overhaul hidden effects Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ; Debug.Trace("C00: Vilkas was hit.") ; Debug.Trace("C00: Vilkas hit datums -- " + akAggressor + " " + akSource + " " + akProjectile + " " + abPowerAttack + " " + abSneakAttack + " " + abBashAttack + " " + abHitBlocked) ; if (akSource as Spell) ; Debug.Trace("C00: Vilkas hit by spell; bailing out and handling it in the magic effect handler.") ; return ; elseif (akSource as Explosion) ; Debug.Trace("C00: Vilkas hit by explosion; bailing out and handling it in the other handlers.") ; return ; endif ; if (Game.GetPlayer() == akAggressor) ; if ((akSource as Spell) != None) ; GetOwningQuest().SetStage(100) ; return ; endif numHits += 1 if (numHits >= 3) GetOwningQuest().SetStage(150) endif ; else ; ; someone else hit him, stop the quest and have him berate you ; GetOwningQuest().SetStage(110) ; endif EndEvent Function ResetHits() numHits = 0 EndFunction