#include "ProcessHandler.h" ProcessHandler::ProcessHandler() noexcept : OverlayRenderProcessHandler("skyrimtogether") { } void ProcessHandler::OnContextCreated(CefRefPtr browser, CefRefPtr frame, CefRefPtr context) { OverlayRenderProcessHandler::OnContextCreated(browser, frame, context); m_pCoreObject->SetValue("on", CefV8Value::CreateFunction("on", m_pEventsHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("off", CefV8Value::CreateFunction("off", m_pEventsHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("connect", CefV8Value::CreateFunction("connect", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("disconnect", CefV8Value::CreateFunction("disconnect", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("revealPlayers", CefV8Value::CreateFunction("revealPlayers", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("sendMessage", CefV8Value::CreateFunction("sendMessage", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("setTime", CefV8Value::CreateFunction("setTime", m_pOverlayHandler),V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("deactivate", CefV8Value::CreateFunction("deactivate", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("launchParty", CefV8Value::CreateFunction("launchParty", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("leaveParty", CefV8Value::CreateFunction("leaveParty", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("createPartyInvite", CefV8Value::CreateFunction("createPartyInvite", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("acceptPartyInvite", CefV8Value::CreateFunction("acceptPartyInvite", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("kickPartyMember", CefV8Value::CreateFunction("kickPartyMember", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("changePartyLeader", CefV8Value::CreateFunction("changePartyLeader", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("teleportToPlayer", CefV8Value::CreateFunction("teleportToPlayer", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); m_pCoreObject->SetValue("toggleDebugUI", CefV8Value::CreateFunction("toggleDebugUI", m_pOverlayHandler), V8_PROPERTY_ATTRIBUTE_NONE); } void ProcessHandler::OnContextReleased(CefRefPtr browser, CefRefPtr frame, CefRefPtr context) { OverlayRenderProcessHandler::OnContextReleased(browser, frame, context); }