local function istable(t) return type(t) == 'table' end add_requires("sol2 v3.3.0", {configs = {lua = "lua"}}) local function build_server() set_kind("shared") set_group("Server") add_includedirs( ".", "../../Libraries/") set_pcxxheader("Pch.h") add_headerfiles("**.h") add_files("**.cpp") if is_plat("windows") then add_files("server.rc") end if is_plat("linux") then add_cxxflags("-fvisibility=hidden") end add_deps( "CommonLib", "Console", "Resources", "ESLoader", "CrashHandler", "BaseLib", "AdminProtocol", "TiltedConnect" ) add_packages( "gamenetworkingsockets", "spdlog", "hopscotch-map", "sqlite3", "lua", "sol2", "glm", "entt", "cpp-httplib", "tiltedcore", "sentry-native") end target("SkyrimTogetherServer") set_basename("STServer") add_defines("TARGET_PREFIX=\"st\"") add_deps("SkyrimEncoding") build_server()