#include #include AnimationGraphDescriptor_WolfRootBehavior::AnimationGraphDescriptor_WolfRootBehavior(AnimationGraphDescriptorManager& aManager) { enum Variables { kiSyncIdleLocomotion = 0, kblendDefault = 1, kfMinSpeed = 2, kSpeed = 3, kiSyncTurnState = 4, kiSyncForwardState = 5, kTurnDelta = 6, kfMinTurnDelta = 7, kturnSpeedMult = 8, kiCombatStance = 9, ktest = 10, kbHeadTrackingOn = 11, kTargetLocation = 12, kFootIKEnable = 13, km_onOffGain = 14, km_groundAscendingGain = 15, km_groundDescendingGain = 16, km_footPlantedGain = 17, km_footRaisedGain = 18, km_footUnlockGain = 19, km_worldFromModelFeedbackGain = 20, km_errorUpDownBias = 21, km_alignWorldFromModelGain = 22, km_hipOrientationGain = 23, km_footPlantedAnkleHeightMS = 24, km_footRaisedAnkleHeightMS = 25, km_maxAnkleHeightMS = 26, km_minAnkleHeightMS = 27, kblendFast = 28, kbAnimationDriven = 29, kbAllowRotation = 30, kbHeadTracking = 31, kbDisableHeadTrack = 32, kIsRecoiling = 33, kIsStaggering = 34, kIsAttacking = 35, kbIsWolf = 36, kstaggerMagnitude = 37, kIsBleedingOut = 38, kbIsSynced = 39, kbEquipOk = 40, kbCanHeadTrack = 41, kblendSlow = 42, kisIdleSitting = 43, kbMirroredAttack = 44, kiState = 45, kiState_WolfDefault = 46, kbSkeeverLunge = 47, kiCharacterSelector = 48, kfMinMoveSpeed = 49, kDirection = 50, kiIsCanine = 51, kiTurnMirrored = 52, kIsAttackReady = 53, kTurnDeltaDamped = 54, kSpeedSampled = 55, kIsBashing = 56, kwalkBackRate = 57, kiMovementSpeed = 58, kstaggerDirection = 59, kbFootIKDisable = 60, kiGetUpType = 61, kiState_WolfRun = 62, kiState_CowDefault = 63, kiState_DogDefault = 64, kiState_SabreCatDefault = 65, kiState_SkeeverDefault = 66, kiState_SkeeverLunge = 67, kiState_HorseDefault = 68, kiState_BearDefault = 69, kiState_DeerDefault = 70, kiState_GoatDefault = 71, kiState_HorkerDefault = 72, kiState_MammothDefault = 73, kiState_HorseSprint = 74, kiSyncSprintState = 75, kfTwistDirection = 76, kOldDirection = 77, kbNoHeadTrack = 78, kcamerafromx = 79, kcamerafromy = 80, kcamerafromz = 81, kwalkBackSpeedMult = 82, kIsSideAttacking = 83, kisIdleLay = 84, kbFootIKEnable = 85, kiState_CowSwimDefault = 86, kiState_HorkerSwimDefault = 87, kiState_BearSwimDefault = 88, kisSwimming = 89, kisMoving = 90, kbForceIdleStop = 91, kiState_DeerDefaultRun = 92, }; uint64_t key = 1344932221912162919; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( {kbHeadTrackingOn, kbAnimationDriven, kbAllowRotation, kbHeadTracking, kbDisableHeadTrack, kIsRecoiling, kIsStaggering, kIsAttacking, kbSkeeverLunge, kbFootIKEnable, kisMoving}, {kSpeed, kTurnDelta, kturnSpeedMult, kDirection, kTurnDeltaDamped, kSpeedSampled, kwalkBackSpeedMult}, {kiSyncIdleLocomotion, kiSyncTurnState, kiSyncForwardState, kiCombatStance, kiMovementSpeed, kiSyncSprintState})); }