#include #include AnimationGraphDescriptor_WerewolfBehavior::AnimationGraphDescriptor_WerewolfBehavior(AnimationGraphDescriptorManager& aManager) { enum Variables { kiSyncTurnState = 0, kTurnDelta = 1, kDirection = 2, kSpeed = 3, kbAnimationDriven = 4, kbIsSynced = 5, kIsRecoiling = 6, kIsStaggering = 7, kSpeedStartVar = 8, kTurnDeltaDamped = 9, kTurnMin = 10, kIsAttackReady = 11, kIntDirection = 12, kSpeedDamped = 13, kIsAttacking = 14, kbAllowRotation = 15, kFootIKEnable = 16, kbHeadTrackingOff = 17, kstaggerMagnitude = 18, kbEquipOk = 19, kcurrentDefaultState = 20, kiState = 21, kiState_WerewolfBeastDefault = 22, kSampledSpeed = 23, kIsCrouching = 24, kiSyncIdleLocomotion = 25, kblendShort = 26, kblendNormal = 27, kisMoving = 28, kDirectionOffset = 29, kDirDamped = 30, kTimeDelta = 31, kDirAcc = 32, kDirectionBlendA = 33, kDirectionBlendB = 34, kActiveBlend = 35, kbDirBlendA = 36, kbDirBlendB = 37, kblendThresh = 38, kblendAttack = 39, kbHeadTracking = 40, kTargetLocation = 41, kcamerafromx = 42, kcamerafromy = 43, kcamerafromz = 44, kiGetUpType = 45, kPitch = 46, kweaponSpeedMult = 47, kiWantBlock = 48, kiAttackState = 49, kiState_WerewolfBeastSprint = 50, kIsSprinting = 51, kiSyncSprintState = 52, kbVoiceReady = 53, kbWantCastVoice = 54, kSpeedSampled = 55, kFootIKDisable = 56, kblendDefault = 57, kbInJumpState = 58, kVelocityZ = 59, kiIsInSneak = 60, kIsSneaking = 61, kbFailMoveStart = 62, kBeginCastVoice = 63, kbNoStagger = 64, kbDelayMoveStart = 65, kisHowling = 66, kIsNPC = 67, }; AnimationGraphDescriptorManager::Builder s_builder( aManager, m_key, AnimationGraphDescriptor( { kbEquipOk, kbAnimationDriven, kIsAttackReady, kbAllowRotation, kIsRecoiling, kIsStaggering, kIsAttacking, kbHeadTracking, kbDelayMoveStart, kbFailMoveStart, kbVoiceReady, kbNoStagger, }, { kSpeed, kTurnDelta, kDirection, kSpeedSampled, kSampledSpeed, }, { kiSyncIdleLocomotion, kiSyncTurnState, kiAttackState, })); }