#include #include AnimationGraphDescriptor_SteamBehavior::AnimationGraphDescriptor_SteamBehavior(AnimationGraphDescriptorManager& aManager) { enum Variables { kcurrentDefaultState = 0, kiSyncIdleLocomotion = 1, kiSyncTurnState = 2, kTurnDelta = 3, kiState = 4, kiState_SteamDefault = 5, kDirection = 6, kSampledSpeed = 7, kSpeed = 8, kiLeftHandType = 9, kiRightHandType = 10, kbAnimationDriven = 11, kIsRecoiling = 12, kIsStaggering = 13, kIsAttacking = 14, kbAllowRotation = 15, kbEquipOk = 16, kIsEquipping = 17, kIsUnequipping = 18, kbWeapReady = 19, kIsAttackReady = 20, kiState_SteamCombat = 21, kIsBlocking = 22, kstaggerMagnitude = 23, kIsBashing = 24, kbAttached = 25, kisCasting = 26, kbWantCastVoice = 27, kbMLh_Ready = 28, kInt32Variable = 29, kstaggerDirection = 30, kIsShouting = 31, kiGetUpType = 32, kbVoiceReady = 33, kbHeadTrackingOn = 34, kTargetLocation = 35, kcamerafromx = 36, kcamerafromy = 37, kcamerafromz = 38, kbCastReady = 39, kbIsSynced = 40, }; uint64_t key = 12323911819758128165; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( { kbEquipOk, kbAnimationDriven, kIsAttackReady, kbAllowRotation, kIsRecoiling, kIsStaggering, kIsAttacking, kbVoiceReady, kbWeapReady, kIsShouting, kbAttached, kbWantCastVoice, }, { kTurnDelta, kSpeed, kSampledSpeed, kDirection, }, { kcurrentDefaultState, kiSyncIdleLocomotion, kiSyncTurnState, })); }