#include #include AnimationGraphDescriptor_Rabbit::AnimationGraphDescriptor_Rabbit(AnimationGraphDescriptorManager& aManager) { enum Variables { kblendDefault = 0, kblendFast = 1, kblendSlow = 2, kDirection = 3, kIsBlocking = 4, kSpeed = 5, kstaggerMagnitude = 6, kTurnDelta = 7, kIsAttackReady = 8, kweaponSpeedMult = 9, kFootIKEnable = 10, kbAllowRotation = 11, kturnSpeedMult = 12, kiCombatStance = 13, kiSyncTurnDirection = 14, kIntDirection = 15, kbMotionDriven = 16, kiSyncIdleLocomotion = 17, kfMinTurnDelta = 18, kbAnimationDriven = 19, kBoolVariable00 = 20, kIsAttacking = 21, kiLeftHandType = 22, kiWeapCategory = 23, kbWantCastLeft = 24, kbMLh_Ready = 25, kiState_Hare_Default_MT = 26, kiState = 27, kIsBashing = 28, kIsStaggering = 29, kIsRecoiling = 30, kSpeedDamped = 31, kSpeedSampled = 32, kbHeadTracking = 33, kTargetLocation = 34, kbHeadTrackingOff = 35, kSlowBlend = 36, kbNoHeadTrack = 37, kAggroWarningBlend = 38, kstaggerDirection = 39, kiCurrentStateID = 40, kiGetUpType = 41, kEC_iSyncIdleLocomotion_1 = 42, kisIdleSitting = 43, kisIdleLay = 44, kbForceIdleStop = 45, }; uint64_t key = 11071881714804970071; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( { kbAnimationDriven, kbAllowRotation, kbHeadTracking, kIsRecoiling, kIsStaggering, kIsAttacking, }, { kSpeed, kTurnDelta, kturnSpeedMult, kDirection, kSpeedSampled, }, { kiSyncIdleLocomotion, kiCombatStance, })); }