#pragma once #include struct ActorState : IMovementState { virtual ~ActorState(); uint32_t flags1; uint32_t flags2; bool IsWeaponDrawn() const noexcept { return (flags2 >> 5 & 7) >= 3; } bool IsWeaponFullyDrawn() const noexcept { return (flags2 >> 5 & 7) == 3; } bool IsBleedingOut() const noexcept { return (flags1 & 0x1E00000) == 0x1000000 || (flags1 & 0x1E00000) == 0xE00000; } bool SetWeaponDrawn(bool aDraw) noexcept; };