#include "Character.h" f4mp::Character::Character() { } void f4mp::Character::OnEntityUpdate(librg_event* event) { Entity::OnEntityUpdate(event); Utils::Write(event->data, nodeTransforms); Utils::Write(event->data, transformTime); } void f4mp::Character::OnClientUpdate(librg_event* event) { Entity::OnClientUpdate(event); Utils::Read(event->data, nodeTransforms); Utils::Read(event->data, transformTime); }