#include "ServerSettings.h" #include using TiltedPhoques::Serialization; bool ServerSettings::operator==(const ServerSettings& acRhs) const noexcept { return Difficulty == acRhs.Difficulty && GreetingsEnabled == acRhs.GreetingsEnabled && PvpEnabled == acRhs.PvpEnabled && SyncPlayerHomes == acRhs.SyncPlayerHomes && DeathSystemEnabled == acRhs.DeathSystemEnabled && AutoPartyJoin == acRhs.AutoPartyJoin; } bool ServerSettings::operator!=(const ServerSettings& acRhs) const noexcept { return !this->operator==(acRhs); } void ServerSettings::Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, Difficulty); Serialization::WriteBool(aWriter, GreetingsEnabled); Serialization::WriteBool(aWriter, PvpEnabled); Serialization::WriteBool(aWriter, SyncPlayerHomes); Serialization::WriteBool(aWriter, DeathSystemEnabled); Serialization::WriteBool(aWriter, SyncPlayerCalendar); Serialization::WriteBool(aWriter, AutoPartyJoin); } void ServerSettings::Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept { Difficulty = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; GreetingsEnabled = Serialization::ReadBool(aReader); PvpEnabled = Serialization::ReadBool(aReader); SyncPlayerHomes = Serialization::ReadBool(aReader); DeathSystemEnabled = Serialization::ReadBool(aReader); SyncPlayerCalendar = Serialization::ReadBool(aReader); AutoPartyJoin = Serialization::ReadBool(aReader); }