#pragma once #include #include using TiltedPhoques::Vector; struct QuestLog { struct Entry { GameId Id; uint16_t Stage; bool operator==(const Entry& acRhs) const noexcept { return Id == acRhs.Id && Stage == acRhs.Stage; } bool operator!=(const Entry& acRhs) const noexcept { return !this->operator==(acRhs); } }; Vector Entries{}; QuestLog() = default; ~QuestLog() = default; bool operator==(const QuestLog& acRhs) const noexcept; bool operator!=(const QuestLog& acRhs) const noexcept; void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept; void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept; };