#pragma once #include "Message.h" struct PlayerRespawnRequest final : ClientMessage { static constexpr ClientOpcode Opcode = kPlayerRespawnRequest; PlayerRespawnRequest() : ClientMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const PlayerRespawnRequest& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode(); } };