#include #include using TWorldPtToScreenPt3 = bool(float*, const NiRect*, const NiPoint3*, float*, float*, float*, float); static TWorldPtToScreenPt3* s_WorldPtToScreenPt3; bool NiCamera::WorldPtToScreenPt3(const NiPoint3& in, NiPoint3& out, float tolerance) { TP_THIS_FUNCTION(TW2S, bool, NiCamera, const NiPoint3*, float*, float*, float*, float); POINTER_SKYRIMSE(TW2S, s_w2s, 70639); return TiltedPhoques::ThisCall(s_w2s, this, &in, &out.x, &out.y, &out.y, tolerance); } bool NiCamera::WorldPtToScreenPt3(float* matrix, const NiRect* port, const NiPoint3* p_in, float* x_out, float* y_out, float* z_out, float zeroTolerance) { return s_WorldPtToScreenPt3(matrix, port, p_in, x_out, y_out, z_out, zeroTolerance); } static TiltedPhoques::Initializer s_Init( []() { POINTER_SKYRIMSE(TWorldPtToScreenPt3, s_w2s, 70640); s_WorldPtToScreenPt3 = s_w2s.Get(); });