#pragma once #include #include struct ActorData { void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept; void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept; bool operator==(const ActorData& acRhs) const noexcept { return InitialActorValues == acRhs.InitialActorValues && InitialInventory == acRhs.InitialInventory && IsDead == acRhs.IsDead && IsWeaponDrawn == acRhs.IsWeaponDrawn; } ActorValues InitialActorValues{}; Inventory InitialInventory{}; bool IsDead{}; bool IsWeaponDrawn{}; };