#pragma once #include "Message.h" #include "Structs/ActorData.h" struct RequestOwnershipClaim final : ClientMessage { static constexpr ClientOpcode Opcode = kRequestOwnershipClaim; RequestOwnershipClaim() : ClientMessage(Opcode) { } virtual ~RequestOwnershipClaim() = default; void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const RequestOwnershipClaim& achRhs) const noexcept { return ServerId == achRhs.ServerId && GetOpcode() == achRhs.GetOpcode(); } uint32_t ServerId{}; ActorData NewActorData{}; };