#pragma once #include "Message.h" struct NotifyPlayerRespawn final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyPlayerRespawn; NotifyPlayerRespawn() : ServerMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyPlayerRespawn& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && GoldLost == acRhs.GoldLost; } int32_t GoldLost{}; };