#pragma once #include struct NiNode; template struct NiRect { T left; T right; T top; T bottom; }; struct NiCamera : public NiAVObject { virtual ~NiCamera() = default; bool WorldPtToScreenPt3(const NiPoint3& in, NiPoint3& out, float zeroTolerance = 1e-5f); static bool WorldPtToScreenPt3(float* matrix, const NiRect* port, const NiPoint3* p_in, float* x_out, float* y_out, float* z_out, float zeroTolerance = 1e-5f); NiNode* parent; NiAVObject* unk; };