#pragma once #ifndef TP_INTERNAL_COMPONENTS_GUARD #error Include Components.h instead #endif #include struct InterpolationComponent { struct TimePoint { uint64_t Tick{}; glm::vec3 Position{}; glm::vec3 Rotation{}; AnimationVariables Variables{}; float Direction{}; TimePoint() = default; TimePoint(const TimePoint&) = default; TimePoint& operator=(const TimePoint&) = default; }; List TimePoints; glm::vec3 Position; };