local function istable(t) return type(t) == 'table' end local function build_runner() after_install(function(target) local linkdir = target:pkg("sentry-native"):get("linkdirs") if istable(linkdir) then linkdir = linkdir[1] -- Yes lua index starts at 1 end local bindir = path.join(linkdir, "..", "bin") os.cp(bindir, target:installdir()) end) set_kind("binary") set_group("Server") set_symbols("debug", "hidden") add_includedirs( ".", "../", "../../Libraries/") add_headerfiles("**.h") add_files( "**.cpp") if is_plat("windows") then add_files("server_runner.rc") end add_deps( "CommonLib", "Console", "BaseLib") add_packages( "tiltedcore", "spdlog", "hopscotch-map", "sentry-native", "libuv") add_defines("SPDLOG_HEADER_ONLY") end target("SkyrimServerRunner") set_basename("SkyrimTogetherServer") add_defines("TARGET_PREFIX=\"st\"") -- we want uniform names for both runner and dll under windows for -- scripting/ux reasons build_runner() -- core dll add_deps("SkyrimTogetherServer")