#pragma once #include struct RequestEquipmentChanges; struct MagicEquipment { bool operator==(const MagicEquipment& acRhs) const noexcept; bool operator!=(const MagicEquipment& acRhs) const noexcept; void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept; void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept; GameId LeftHandSpell{}; GameId RightHandSpell{}; GameId Shout{}; };