#pragma once #include "Message.h" #include #include struct TeleportCommandResponse final : ServerMessage { static constexpr ServerOpcode Opcode = kTeleportCommandResponse; TeleportCommandResponse() : ServerMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const TeleportCommandResponse& achRhs) const noexcept { return GetOpcode() == achRhs.GetOpcode() && WorldSpaceId == achRhs.WorldSpaceId && CellId == achRhs.CellId && Position == achRhs.Position; } GameId CellId{}; Vector3_NetQuantize Position{}; GameId WorldSpaceId{}; };