#include void NotifyActorTeleport::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { FormId.Serialize(aWriter); WorldSpaceId.Serialize(aWriter); CellId.Serialize(aWriter); Position.Serialize(aWriter); } void NotifyActorTeleport::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ServerMessage::DeserializeRaw(aReader); FormId.Deserialize(aReader); WorldSpaceId.Deserialize(aReader); CellId.Deserialize(aReader); Position.Deserialize(aReader); }