#pragma once /** * @brief Dispatched whenever the lock status on an object changes. */ struct LockChangeEvent { LockChangeEvent(uint32_t aFormId, bool aIsLocked, uint8_t aLockLevel) : FormId(aFormId) , IsLocked(aIsLocked) , LockLevel(aLockLevel) { } uint32_t FormId; bool IsLocked; uint8_t LockLevel; };