#pragma once /** * @brief Dispatched when a local actor changes its equipment. */ struct EquipmentChangeEvent { uint32_t ActorId = 0; uint32_t ItemId = 0; uint32_t EquipSlotId = 0; uint32_t Count = 0; bool Unequip = false; bool IsSpell = false; bool IsShout = false; bool IsAmmo = false; };