#ifndef F4MPSERVER_SERVER_H_ #define F4MPSERVER_SERVER_H_ #ifdef _WINDOWS #include #include // Sleep64 #else #include #endif #include #include "./Logger.hpp" class Server { public: Server(); void Start(void); unsigned ConnectionCount(void) const; void Update(uint64_t time); ~Server(); public: // ISteamNetworkingSockets * networkingSockets; private: Logger& _Logger; bool IsBanned(const char *ip); }; #endif