cmake_minimum_required(VERSION 3.7) project(F4MPClient) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} CMakeModules/) set(EXECUTABLE F4MPClient) set(SRC_DIR ./src) set(INCLUDE_DIR ./include) # Setting resource path add_definitions(-D_RESOURCES="${CMAKE_CURRENT_SOURCE_DIR}/resources/") message(${CMAKE_CURRENT_SOURCE_DIR}/resources) set(THREADS_PREFER_PTHREAD_FLAD ON) find_package(Threads REQUIRED) include_directories(${EXECUTABLE} ${INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR} ) file(GLOB SourceFiles ${SRC_DIR}/* ${SRC_DIR}/Utils/* ${SRC_DIR}/ThirdParty/* ${SRC_DIR}/Hooks/* ${SRC_DIR}/imgui/* ) add_subdirectory(Common) add_library(${EXECUTABLE} SHARED ${SourceFiles}) set_target_properties(${EXECUTABLE} PROPERTIES CXX_STANDARD 17 CXX_EXTENSIONS ON ) target_link_libraries(${EXECUTABLE} ${CMAKE_DL_LIBS} ${CMAKE_CURRENT_SOURCE_DIR}/lib/steam_api64.lib ${CMAKE_CURRENT_SOURCE_DIR}/lib/detours.lib ${CMAKE_CURRENT_SOURCE_DIR}/lib/spdlogd.lib ${CMAKE_CURRENT_SOURCE_DIR}/lib/GameNetworkingSockets_s.lib Common d3d11.lib dxgi.dll )