F4MP/codigos originales/tiltedcode/Code/server/Services/OverlayService.h

40 lines
1.2 KiB
C
Raw Normal View History

#pragma once
#include <Messages/SendChatMessageRequest.h>
#include <Events/PacketEvent.h>
#include <Events/PlayerEnterWorldEvent.h>
struct World;
struct PlayerDialogueRequest;
struct TeleportRequest;
struct RequestPlayerHealthUpdate;
/**
* @brief Dispatches UI events that modify the UI view of other cients.
*/
class OverlayService
{
public:
OverlayService(World& aWorld, entt::dispatcher& aDispatcher);
protected:
/**
* @brief Applies regex on chat message and relays it to other clients.
*/
void HandleChatMessage(const PacketEvent<SendChatMessageRequest>& acMessage) const noexcept;
void HandlePlayerJoin(const PlayerEnterWorldEvent& acEvent) const noexcept;
void OnPlayerDialogue(const PacketEvent<PlayerDialogueRequest>& acMessage) const noexcept;
void OnTeleport(const PacketEvent<TeleportRequest>& acMessage) const noexcept;
void OnPlayerHealthUpdate(const PacketEvent<RequestPlayerHealthUpdate>& acMessage) const noexcept;
private:
World& m_world;
entt::scoped_connection m_chatMessageConnection;
entt::scoped_connection m_playerDialogueConnection;
entt::scoped_connection m_teleportConnection;
entt::scoped_connection m_playerHealthConnection;
};