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20 lines
327 B
C
20 lines
327 B
C
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#pragma once
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#ifndef TP_INTERNAL_COMPONENTS_GUARD
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#error Include Components.h instead
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#endif
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#include <Structs/LockData.h>
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#include <Game/Player.h>
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struct ObjectComponent
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{
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ObjectComponent(Player* apLastSender)
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: pLastSender(apLastSender)
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{
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}
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Player* pLastSender;
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LockData CurrentLockData{};
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};
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