F4MP/codigos originales/tiltedcode/Code/encoding/Structs/MagicEquipment.h

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#pragma once
#include <Structs/GameId.h>
struct RequestEquipmentChanges;
struct MagicEquipment
{
bool operator==(const MagicEquipment& acRhs) const noexcept;
bool operator!=(const MagicEquipment& acRhs) const noexcept;
void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept;
void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept;
GameId LeftHandSpell{};
GameId RightHandSpell{};
GameId Shout{};
};