F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifyActivate.h

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#pragma once
#include "Message.h"
#include <Structs/GameId.h>
struct NotifyActivate final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifyActivate;
NotifyActivate()
: ServerMessage(Opcode)
{
}
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifyActivate& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && Id == acRhs.Id && ActivatorId == acRhs.ActivatorId && PreActivationOpenState == acRhs.PreActivationOpenState; }
GameId Id;
uint32_t ActivatorId;
uint8_t PreActivationOpenState;
};