F4MP/codigos originales/tiltedcode/Code/client/Events/CellChangeEvent.h

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#pragma once
#include <Structs/GridCellCoords.h>
/**
* Dispatched when the local player moves to a different cell,
* whether that is an exterior or interior cell.
*/
struct CellChangeEvent
{
GameId CellId{};
GameId WorldSpaceId{};
GridCellCoords CurrentCoords{};
};