F4MP/codigos originales/tiltedcode/Code/client/Components.h

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#pragma once
// This makes sure we can't include components any other way than by including this file
#define TP_INTERNAL_COMPONENTS_GUARD
#include <Components/LocalAnimationComponent.h>
#include <Components/RemoteAnimationComponent.h>
#include <Components/EarlyAnimationBufferComponent.h>
#include <Components/ReplayedActionsDebugComponent.h>
#include <Components/FormIdComponent.h>
#include <Components/InterpolationComponent.h>
#include <Components/WaitingForAssignmentComponent.h>
#include <Components/LocalComponent.h>
#include <Components/RemoteComponent.h>
#include <Components/FaceGenComponent.h>
#include <Components/CacheComponent.h>
#include <Components/WaitingFor3D.h>
#include <Components/ActorValuesComponent.h>
#include <Components/ObjectComponent.h>
#include <Components/PlayerComponent.h>
#include <Components/CombatComponent.h>
#undef TP_INTERNAL_COMPONENTS_GUARD