F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_BearRootBehavior.cpp

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#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_BearRootBehavior.h>
AnimationGraphDescriptor_BearRootBehavior::AnimationGraphDescriptor_BearRootBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kiSyncIdleLocomotion = 0,
kblendDefault = 1,
kfMinSpeed = 2,
kSpeed = 3,
kiSyncTurnState = 4,
kiSyncForwardState = 5,
kTurnDelta = 6,
kfMinTurnDelta = 7,
kturnSpeedMult = 8,
kiCombatStance = 9,
ktest = 10,
kbHeadTrackingOn = 11,
kTargetLocation = 12,
kFootIKEnable = 13,
km_onOffGain = 14,
km_groundAscendingGain = 15,
km_groundDescendingGain = 16,
km_footPlantedGain = 17,
km_footRaisedGain = 18,
km_footUnlockGain = 19,
km_worldFromModelFeedbackGain = 20,
km_errorUpDownBias = 21,
km_alignWorldFromModelGain = 22,
km_hipOrientationGain = 23,
km_footPlantedAnkleHeightMS = 24,
km_footRaisedAnkleHeightMS = 25,
km_maxAnkleHeightMS = 26,
km_minAnkleHeightMS = 27,
kblendFast = 28,
kbAnimationDriven = 29,
kbAllowRotation = 30,
kbHeadTracking = 31,
kbDisableHeadTrack = 32,
kIsRecoiling = 33,
kIsStaggering = 34,
kIsAttacking = 35,
kbIsWolf = 36,
kstaggerMagnitude = 37,
kIsBleedingOut = 38,
kbIsSynced = 39,
kbEquipOk = 40,
kbCanHeadTrack = 41,
kblendSlow = 42,
kisIdleSitting = 43,
kbMirroredAttack = 44,
kiState = 45,
kbSkeeverLunge = 46,
kiCharacterSelector = 47,
kfMinMoveSpeed = 48,
kDirection = 49,
kiIsCanine = 50,
kiTurnMirrored = 51,
kIsAttackReady = 52,
kTurnDeltaDamped = 53,
kIsBashing = 54,
kbNoHeadTrack = 55,
kcamerafromx = 56,
kcamerafromy = 57,
kcamerafromz = 58,
kwalkBackRate = 59,
kiState_BearDefault = 60,
km_footPlantedAnkleHeightMS_Front = 61,
km_footRaisedAnkleHeightMS_Front = 62,
km_maxAnkleHeightMS_Front = 63,
km_footPlantedAnkleHeightMS_Rear = 64,
km_footRaisedAnkleHeightMS_Rear = 65,
km_maxAnkleHeightMS_Rear = 66,
km_minCharControllerSeparation = 67,
km_maxCharControllerSeparation = 68,
km_errorOut = 69,
km_hitSomething_0 = 70,
km_hitSomething_1 = 71,
km_hitSomething_2 = 72,
km_hitSomething_3 = 73,
kbLegCastResults = 74,
kIsSideAttacking = 75,
kiState_BearSwimDefault = 76,
kiGetUpType = 77,
kiGetUpType00 = 78,
kiMovementSpeed = 79,
kisMoving = 80,
kbForceIdleStop = 81,
kbFootIKEnable = 82,
kisIdleLay = 83,
kiState_CowDefault = 84,
kiState_DogDefault = 85,
kiState_WolfDefault = 86,
kiState_SabreCatDefault = 87,
kiState_SkeeverDefault = 88,
kiState_SkeeverLunge = 89,
kiState_HorseDefault = 90,
kiState_DeerDefault = 91,
kiState_GoatDefault = 92,
kiState_HorkerDefault = 93,
kiState_MammothDefault = 94,
kiState_HorseSprint = 95,
kiSyncSprintState = 96,
kfTwistDirection = 97,
kOldDirection = 98,
kSpeedSampled = 99,
kwalkBackSpeedMult = 100,
kstaggerDirection = 101,
kiState_CowSwimDefault = 102,
kiState_HorkerSwimDefault = 103,
kisSwimming = 104,
kiState_DeerDefaultRun = 105,
};
uint64_t key = 12283352931604624777;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbHeadTrackingOn,
kbAnimationDriven,
kbAllowRotation,
kbHeadTracking,
kbDisableHeadTrack,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbSkeeverLunge,
kbFootIKEnable,
kisMoving,
},
{
kSpeed,
kTurnDelta,
kturnSpeedMult,
kDirection,
kTurnDeltaDamped,
kSpeedSampled,
kwalkBackSpeedMult,
},
{
kiSyncSprintState,
kiSyncIdleLocomotion,
kiSyncTurnState,
kiSyncForwardState,
kiMovementSpeed,
kiCombatStance,
}));
}