F4MP/tiltedcode/Code/client/Games/Skyrim/NetImmerse/NiAVObject.h

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#pragma once
#include <NetImmerse/NiObjectNET.h>
struct BSFixedString;
struct NiAVObject : NiObjectNET
{
virtual ~NiAVObject();
virtual void sub_26();
virtual void sub_27();
virtual void sub_28();
virtual void sub_29();
virtual NiAVObject* GetByName(BSFixedString& aName);
uint8_t pad30[0x110 - 0x30];
};
static_assert(sizeof(NiAVObject) == 0x110);