F4MP/tiltedcode/Code/client/Games/Skyrim/Misc/ActorValueOwner.h

24 lines
668 B
C
Raw Normal View History

#pragma once
struct ActorValueOwner
{
enum class ForceMode : uint32_t
{
PERMANENT = 0,
TEMPORARY = 1,
DAMAGE = 2,
COUNT = 3,
};
virtual ~ActorValueOwner();
virtual float GetValue(uint32_t aId) const noexcept;
virtual float GetPermanentValue(uint32_t aId) const noexcept;
virtual float GetBaseValue(uint32_t aId) const noexcept;
virtual void SetBaseValue(uint32_t aId);
virtual void ModValue(uint32_t aId, float aValue);
virtual void ForceCurrent(ForceMode aMode, uint32_t aId, float aValue);
virtual void SetValue(uint32_t aId, float aValue) noexcept;
virtual bool IsPlayerOwner();
};