F4MP/tiltedcode/Code/client/Games/Skyrim/Effects/ValueModifierEffect.h

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#pragma once
#include <Effects/ActiveEffect.h>
struct Actor;
struct ValueModifierEffect : public ActiveEffect
{
virtual void sub_19();
virtual void sub_1A();
virtual void sub_1B();
virtual void sub_1C();
virtual void sub_1D();
virtual void sub_1E();
virtual void sub_1F();
virtual void ApplyActorEffect(Actor* actor, float effectValue, unsigned int unk1);
uint32_t actorValueIndex;
char pad_0094[4];
};
static_assert(sizeof(ValueModifierEffect) == 0x98);