F4MP/tiltedcode/Code/client/Games/Skyrim/Components/BGSAttackDataForm.h

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#pragma once
#include <Components/BaseFormComponent.h>
#include <Games/Skyrim/NetImmerse/NiPointer.h>
struct BGSAttackDataMap : NiRefObject
{
};
struct BGSAttackDataForm : BaseFormComponent
{
NiPointer<BGSAttackDataMap> attackDataMap;
};