F4MP/tiltedcode/Code/client/Games/Animation/ActionOutput.h

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394 B
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#pragma once
#include <Misc/BSFixedString.h>
struct TESIdleForm;
struct ActionOutput
{
ActionOutput();
~ActionOutput() { Release(); }
void Release();
BSFixedString eventName; // 28
BSFixedString targetEventName; // 30
int result; // 38
TESIdleForm* targetIdleForm; // 40
TESIdleForm* idleForm; // 48
uint32_t unk1;
};