F4MP/tiltedcode/Code/client/Games/Skyrim/Forms/TESWorldSpace.cpp

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#include "TESWorldSpace.h"
TESObjectCELL* TESWorldSpace::LoadCell(int32_t aXCoordinate, int32_t aYCoordinate) noexcept
{
TP_THIS_FUNCTION(TLoadCell, TESObjectCELL*, TESWorldSpace, int32_t aXCoordinate, int32_t aYCoordinate);
POINTER_SKYRIMSE(TLoadCell, s_loadCell, 20460);
return TiltedPhoques::ThisCall(s_loadCell, this, aXCoordinate, aYCoordinate);
}