F4MP/tiltedcode/Code/client/Games/Skyrim/Forms/TESActorBase.h

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#pragma once
#include <Forms/TESBoundAnimObject.h>
#include <Components/BGSDestructibleObjectForm.h>
#include <Components/BGSSkinForm.h>
#include <Components/BGSKeywordForm.h>
#include <Components/BGSAttackDataForm.h>
#include <Components/BGSPerkRankArray.h>
#include <Components/TESActorBaseData.h>
#include <Components/TESContainer.h>
#include <Components/TESSpellList.h>
#include <Components/TESAIForm.h>
#include <Components/TESFullName.h>
#include <Misc/ActorValueOwner.h>
struct TESActorBase : TESBoundAnimObject
{
TESActorBaseData actorData;
TESContainer container;
TESSpellList spellList;
TESAIForm aiForm;
TESFullName fullName;
ActorValueOwner actorValueOwner;
BGSDestructibleObjectForm destructibleObjectForm;
BGSSkinForm skinForm;
BGSKeywordForm keywordForm;
BGSAttackDataForm attackDataForm;
BGSPerkRankArray perkRanks;
};