F4MP/f4mp_originalcode/f4mp_server/Character.cpp

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#include "Character.h"
f4mp::Character::Character()
{
}
void f4mp::Character::OnEntityUpdate(librg_event* event)
{
Entity::OnEntityUpdate(event);
Utils::Write(event->data, nodeTransforms);
Utils::Write(event->data, transformTime);
}
void f4mp::Character::OnClientUpdate(librg_event* event)
{
Entity::OnClientUpdate(event);
Utils::Read(event->data, nodeTransforms);
Utils::Read(event->data, transformTime);
}