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20 lines
312 B
C
20 lines
312 B
C
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#pragma once
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#include "Character.h"
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namespace f4mp
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{
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class NPC : public Character
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{
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public:
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NPC();
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void OnEntityCreate(librg_event* event) override;
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void OnEntityUpdate(librg_event* event) override;
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void OnClientUpdate(librg_event* event) override;
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private:
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UInt32 formID, ownerEntityID;
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};
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}
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