F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifyPlayerRespawn.h

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#pragma once
#include "Message.h"
struct NotifyPlayerRespawn final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifyPlayerRespawn;
NotifyPlayerRespawn()
: ServerMessage(Opcode)
{
}
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifyPlayerRespawn& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && GoldLost == acRhs.GoldLost; }
int32_t GoldLost{};
};