F4MP/codigos originales/tiltedcode/Code/common/GameServerInstance.h

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#pragma once
class IGameServerInstance
{
public:
virtual ~IGameServerInstance() = default;
// lifetime control
virtual bool Initialize() = 0;
virtual void Shutdown() = 0;
virtual bool IsListening() = 0;
virtual bool IsRunning() = 0;
// update the server logic
virtual void Update() = 0;
};