F4MP/codigos originales/tiltedcode/Code/client/Systems/FaceGenSystem.h

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#pragma once
struct World;
struct Actor;
struct FaceGenComponent;
struct Tints;
/**
* @brief Manages the face gen of remote players.
*/
struct FaceGenSystem
{
static void Update(World& aWorld, Actor* apActor, FaceGenComponent& aFaceGenComponent) noexcept;
static void Setup(World& aWorld, entt::entity aEntity, const Tints& acTints) noexcept;
};