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16 lines
358 B
C
16 lines
358 B
C
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#pragma once
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struct World;
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struct Actor;
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struct FaceGenComponent;
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struct Tints;
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/**
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* @brief Manages the face gen of remote players.
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*/
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struct FaceGenSystem
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{
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static void Update(World& aWorld, Actor* apActor, FaceGenComponent& aFaceGenComponent) noexcept;
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static void Setup(World& aWorld, entt::entity aEntity, const Tints& acTints) noexcept;
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};
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