F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/Sky/Sky.h

28 lines
552 B
C
Raw Normal View History

#pragma once
struct TESWeather;
struct Sky
{
static Sky* Get() noexcept;
static bool s_shouldUpdateWeather;
virtual ~Sky();
void SetWeather(TESWeather* apWeather) noexcept;
void ForceWeather(TESWeather* apWeather) noexcept;
void ReleaseWeatherOverride() noexcept;
void ResetWeather() noexcept;
TESWeather* GetWeather() const noexcept;
uint8_t unk8[0x48 - 0x8];
TESWeather* pCurrentWeather;
uint8_t unk50[0x2C8 - 0x50];
};
bool Sky::s_shouldUpdateWeather = true;
static_assert(sizeof(Sky) == 0x2C8);