F4MP/codigos originales/tiltedcode/Code/server/Events/PlayerJoinEvent.h

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#pragma once
#include <Structs/GameId.h>
#include <DateTime.h>
struct Player;
/**
* @brief Dispatched when a player joins the server.
*/
struct PlayerJoinEvent
{
PlayerJoinEvent(Player* apPlayer)
: pPlayer{apPlayer}
{
}
PlayerJoinEvent(Player* apPlayer, GameId aWorldSpaceId, GameId aCellId)
: pPlayer(apPlayer)
, WorldSpaceId(aWorldSpaceId)
, CellId(aCellId)
{
}
PlayerJoinEvent(Player* apPlayer, GameId aWorldSpaceId, GameId aCellId, DateTime aDateTime)
: pPlayer(apPlayer)
, WorldSpaceId(aWorldSpaceId)
, CellId(aCellId)
, PlayerTime(aDateTime)
{
}
Player* pPlayer;
GameId WorldSpaceId{};
GameId CellId{};
DateTime PlayerTime;
};