F4MP/codigos originales/tiltedcode/Code/server/Components/MovementComponent.h

19 lines
304 B
C
Raw Normal View History

#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
#include <Structs/AnimationVariables.h>
struct MovementComponent
{
uint64_t Tick;
glm::vec3 Position;
glm::vec3 Rotation;
AnimationVariables Variables;
float Direction;
bool Sent;
};